Riyal Guide Outdated

Created: 19 March 2024, 21:33:55 EDT
Last updated: 9 October 2024, 20:39:48 EDT

What is riyal? It is the common currency of elysiphim! It is used to buy various items such as MYOs, potions, and pets!
How do i know what qualifies for what bonus? See the submission guidelines page

 

FAQ

Can i claim art for designs not on the masterlist (for example family members)?
Yes, though a character from the ML must be present and the focus of the piece!

Can i customize pets?
Yes! You are free to give your pet any markings you please or different traits that are listed under the pet's page.

 

Art Rewards

Base rewards

Headshots

Uncolored | 1r
Colored | 2r
Minimal Shading | 3r
Complex Shading | 4r
Fully rendered | 5r
Headshots consist of the head and neck of a character, or in the case of comics/animations, 25% of the character/pet.

Halfbodies

Uncolored | 2r
Colored | 3r
Minimal Shading | 4r
Complex Shading 5r
Fully Rendered | 6r
Halfbodies consist of 50% of the character/pet.


Fullbodies

Uncolored | 3r
Colored | 4r
Minimal Shading | 5r
Complex Shading 6r
Fully Rendered | 7r
Fullbodies consist of 75% or more of the character/pet.

 

 Bonuses and exceptions

Base creation | 3r
Base use | 1r | Replaces the riyal earned from headshots/halfbodies/fullbodies if a base is used
Gift art | 1r
Featured character | 1r
Complex design | 1r
Character skill use | 1r


Backgrounds

For examples please see the submission guidelines page

Major Props

Uncolored | 1r
Colored | 2r
Minimal Shading | 3r
Complex Shading 4r
Fully rendered | 5r
Character weapon bonus | +1r
Major props are significant props featured in a piece such as a weapon or tool. Applies once per piece, meaning it does not stack per prop! More than 3 major props should be counted towards background detail.

Ornamental

Uncolored | 2r
Colored | 3r
Minimal | 4r
Complex Shading | 5r
Fully Rendered | 6r
Consists of props, frames, and or simple decorations.



 

Simple

Uncolored | 3r
Colored | 4r
Minimal Shading | 5r
Complex Shading | 6r
Fully rendered | 7r
A single plane background scene.


Complex

Uncolored | 4r
Colored | 5r
Minimal Shading | 7r
Complex Shading | 8r
Fully Rendered | 10r
A scene featuring a foreground, middleground, and background.

Extravagant

Uncolored | 5r
Colored | 6r
Minimal Shading | 9r
Complex Shading | 10r
Fully Rendered | 12r
A background featuring extravagant details, depth of field, and dynamic lighting with significant details.

 

Animation

Either a frame breakdown or timeline (short form animation) or a video scrubbing through frames (long form animation) is required in the breakdown!

(Trello is a good option for compiling frames!)

 

Character

Frame by Frame

Simple animation | Xr per frame X = body coverage i.e. headshot
Simple animation is defined as partial movement of a character such as ear twitches or tail wags. Only parts of the character have been redrawn.

Storyboard | (1+X)Yr where X = body coverage i.e. headshot and Y = the amount of frames
Storyboards are defined as an animation with low framerate but still portraying movement.

Complex animation | (3+X)Yr where X = body coverage i.e. headshot and Y = the amount of frames
Complex animation is defined as each frame has been completely redrawn.

Character

Tweening

Simple tweening | X + 1Yr where X = body coverage i.e. headshot and Y = the amount of keyframes
Simple tweening is defined as partial movement of a character where only parts of the character are tweened such as the ears or tail.

Complex tweening | (2+X)Yr where X = body coverage i.e. headshot and Y = the amount of keyframes

Complex tweening is defined as the whole body being completely tweened with significant movement.




 

Background

Frame by Frame

Simple animation | Xr per frame where X = background type
Simple animation is defined as partial movement of the background such as drifting clouds and simple grass movement.

Complex animation | (3+X)Yr where X = background type  i.e. simple background and Y = the amount of frames
Complex animation is defined as each frame has been completely redrawn with significant movement in the background such as swaying trees and grass or a tree falling over. Characters significantly interacting with a background such as jumping out of leaves.




Background

Tweening

Simple tweening | X + 1Yr where X =background type and  Y = the amount of keyframes
Simple tweening is defined as partial movement of the background such as drifting clouds (but tweened).

Complex tweening | (2+X)Yr where X = body coverage i.e. headshot and Y = the amount of keyframes

Complex tweening is defined as the background having significant tweened movement.




 

Physical Media

Base Rewards

For physical media such as needle felting, sculptures, woodcarving, plushie, etc., please multiply the base art reward by 4!
So a fullbody colored sculpture will reward 4x4r = 16r!


Writing rewards

Base Rewards

1 riyal is rewarded every 75 words.
Pets and other animals require a significant mention in the story to count towards the bonuses.
Please write a sentence or 2 explaining how you used each bonus (mainly for character development, backstory, character arc, and lore)! For flourish, include a paragraph as an abstract on the piece and how you put thought into it!

 

Bonuses

Additional character/pet | 3r
Featured character | 1r
Gift writing | 1r
Character development | 1r
Backstory | 1r
Character arc | 1r
Light dialogue | + 1r
Heavy dialogue | +3r
Flourish | 3r for 500 words | 6r for 750 words | 9r for 1000 words | 12 for 1500+ words
Roleplay bonus per post | 1r
Character weapon use | 2r
Skill use | 1r
Lore | 2r | must prominently feature official lore or user created lore tied to The Elysium, Hades, or The Glyss.

 

Official lore can by found in our library, but feel free to make your own! Some volumes are hidden until you find its accompanied card!
Unofficial lore will never be used unless submitted to a lore drive prompt!